Introduction
Channels are Go’s primary tool for goroutine communication. Most developers know the basics - sending and receiving values - but advanced patterns unlock much more powerful concurrent designs.
Beyond Basic Channels
Basic channel operations are straightforward:
ch := make(chan int)
go func() { ch <- 42 }()
value := <-ch
But real systems need more sophisticated coordination:
- Pipeline Processing: Chain operations together
- Fan-Out/Fan-In: Distribute work and collect results
- Rate Limiting: Control operation flow
- Timeouts: Handle operations that take too long
- Cancellation: Stop work when it’s no longer needed
Common Channel Pitfalls
Before diving into patterns, understand the traps:
- Deadlocks: Goroutines waiting forever for each other
- Goroutine Leaks: Forgetting to close channels or handle cancellation
- Race Conditions: Channels don’t solve all concurrency issues
- Blocking Operations: Not handling channel operations that might block
Channel Patterns You’ll Learn
This guide covers practical channel patterns:
- Select Patterns: Non-blocking operations and timeouts
- Pipeline Patterns: Chaining processing stages
- Fan Patterns: Distributing and collecting work
- Cancellation Patterns: Stopping work gracefully
- Rate Limiting: Controlling operation frequency
- Worker Pools: Managing goroutines efficiently
Each pattern includes examples showing when and how to use it effectively.
When to Use Channels vs Sync Primitives
Channels excel at:
- Passing data between goroutines
- Coordinating goroutine lifecycles
- Implementing timeouts and cancellation
- Building processing pipelines
Use sync primitives (mutexes, etc.) for:
- Protecting shared state
- Simple coordination (WaitGroup)
- Performance-critical sections